Category Archives: Cogging for Kibble

Five Things Make a Post

Or something to that effect. That’s how this used to work.

1. I have just signed a contract to work on a second edition of one my books that recently fell out of print after a decade. This is pretty exciting. It’s basically an update, tightening it up and refocusing it a bit for a new audience. It’s due back to the publisher around Easter, and will be (re)released this fall.

2. I am currently working on a different exciting project that I can’t say anything about because it Doesn’t Officially Exist Yet. It came about via networking (in other words, a series of instances where I was referred from one project to another and recommended back and forth); I don’t think I’ve written an actual CV in ages. Anyway, it’s forcing me to develop in a different direction, because (a) it’s scriptwriting, and (b) it’s not traditional scriptwriting. I’m learning as I go, and I’m so grateful for the support of fellow writer-friends who are also scriptwriting people. The scheduling is kind of blowing my mind due to the nature of the project; it’s… weird, and unlike anything else I’ve worked on. I can’t really explain without getting into specifics. This one is due out sometime this spring.

3. Things proceed apace on the three-year series project I’m writing for. A deadline every two weeks; it’s very steady. (If you can count to three you have just realized that I am working on three big things at once, and yes, if I think about it for too long I start to get panicky. For now it’s all balancing out very well, especially since the two most recent projects just revamped their delivery dates.)

4. I gave bullet journaling a try last fall and while it didn’t work for me in the popular trendy BuJo-ing sense, it does work in a simplified sense of keeping all my notes and to-do lists in one place. I just have to remember to take it with me when I walk around the house or go out. Also, it pleases my pretty stationery/fountain pen/office supply side.

5. Yesterday I saw my doctor for a follow-up to the increased dosage of my medication that she initialized a month ago. While I am generally feeling better, I told her that I wasn’t convinced this was the long-term solution for me because of other effects it was having. My doctor agreed; she said that those side effects wouldn’t fade, and that she’d been thinking of proposing a switch to a different, newer medication anyway. So three days of a half-dose of my current medication, seven days off completely to clear it out of my system, then two weeks of a half-dose of the new one, then increase to the full dose… it’s going to be a rough four weeks. And then it’s going to take four to six weeks for the new medication to settle, too. (For those of you keeping score… why, yes, this time period does overlap with working on three projects at once, two of them large and with Significant Deadlines.)

Thank goodness winter is almost over. Things will get easier in general to deal with as spring rolls in. WInter just takes so much energy to cope with.

Still In Moderate Disbelief

One of Sparky’s friends came up to him the other day and said, “Hey, hasn’t your mum written books?”

To which Sparky said, “Yeah, I think she’s written two or three.” (Six, kid. Not counting the anthology. Please keep up. The shelf with all of them is right outside your bedroom door.)

So the kid searched, and came back with huge eyes. “Your mum is on Google! She’s everywhere!”

Nice thought, but no, I’m not. Not the way you make it sound, anyway. An author’s name will pull up links to their books being sold all over the place.

This fall, something totally different will come out with my name on it. While I’ve mainly worked in commercial publishing as writer, editor, and copyeditor, I’ve also worked in the video games industry a few times. Names in game credits are harder point at. But this fall, a project that intersects my two fields is launching.

Right now I’m just really tired, because of crazy deadlines and schedule. But each day when I open my Work folder of bookmarks and click on this particular link for research, I still get a little cooled-out shiver of Is this actually my life right now?

And that is good. As long as I’m still excited about what I’m doing, then I’m doing the right thing.

I’m looking forward to sharing it with the world this fall. It’s probably going to confuse the heck out of people who only know me from my titles about alternative spirituality. But I’m allowed to have different areas of interest, and to apply my professional skills to those different subjects. It’s part of what makes me an interesting person, right?

Digging Out

Look at that, it’s been two months since I posted an update on, well, anything. (ED: I have since noticed there was a draft of an April 12 post sitting in the drafts folder for over a month, so that’s been posted.) I promised myself I was going to at least post one round-up a week, and yeah, that’s really not happening. There’s a reason.

Remember back in late 2004/early 2005, when I was contracted to write my first two books, and the deadline for each was three months? Good times. (No, actually, they weren’t. For the first book, I was in my first trimester of pregnancy, falling asleep at my computer, and I don’t remember much of that time because everything was either writing or sleeping. And for the second book, I corrected the page proofs in the hospital after he was born, then sent HRH to a FedEx outlet to courier them back. It certainly wasn’t boring.)

ANYWAY. I’ve done it again. Or rather, I’m doing it again. I love this project fiercely. I’m working with a company I’ve worked with a handful of times before, with a team who is phenomenal, on an intellectual property I enjoy. But wow, yes, again with the really super crazy deadline. I’m writing a book in about two and a half months. The publication schedule is insane — the target publication slot is November — and the IP team is already swamped with other projects. I have no idea how they do what they do without falling over dead. They’re superheroes.

My job is to read and absorb a truly terrifying amount of existing material, make sense of it, pull out the most important bits, and write about them. And history — so much history. I am not shy about saying that I’m really good at what I do. However, I do have an absorption threshold, and when I hit it, I can’t sort through all the information I have to condense and present it in an easily digestible manner. It’s like decision paralysis on several levels at once. And because I’m not fully fluent in the IP, having jumped on board only recently, I can’t easily pull out what’s actually important. Things that seem important to me aren’t necessary critical in the overall scheme of things; some stuff that doesn’t jump out at me is actually super important.

I’m learning. And it’s why the IP team reviews my stuff two chapters at a time to say, “Yes, no, we need to tweak this, drop this part, this bit needs a lot more exploration.”

So, that’s why I haven’t been around so much. All available writing energy is being used up elsewhere. The last part of the first draft is being handed in around June 1, so I may have more time then? But rewrites. So probably not.

Catching Up

[Good grief. This has been sitting in a drafts folder since April 12.]

I had a concert. It was brilliant. The Grieg piano concerto was fantastic, and the Schubert ninth symphony was better than I expected it to be. (It was also REALLY LOUD.) Right up to the week before the concert I was still thinking I should have dropped out at the beginning of this rehearsal session when I was having so much difficulty with the material; I’m glad I stuck with it. Next: my recital in June, and then the Canada Day concert.

Yesterday I had my second meeting with the team I’m working with on this project. It was just as excellent as the first one was. We reviewed the first two chapters I’d written, and the feedback was so positive. It’s really nice to be so comfortable. The packaging guy was in town for this one, and it was good to meet him too; he said a coupe of very complimentary things about how I was functioning in the meeting and how pleased he was that the team had coalesced so well. And he suggested that if I was interested, if there were any projects that came across his desk that he thought I’d be good for, that he could call me. (Yes! Yes, please do that!)

The team sent me home with swag for the family, too. It was heavy to haul home — there’s just over half an hour of walking involved in my commute to and from downtown for these in-person meetings — but everyone here was delighted. In theory the two huge hardcover books are for my reference use, but HRH buried himself in one right away because it was directly applicable to something he’s doing right now.

We outlined the fifth and sixth sections of the book, so now I have the second and third to cover and have these two on the horizon as well. I am hitting the right tone and level of detail they want, which is good to know; I wanted to have this review meeting of the first two chapters I finished rough drafts of before going into the next set, just in case I was really missing the point somehow.

In non-work news, I am finally going to get to Rhinebeck, which is an enormous fleece and fibre festival in mid-October. (The actual name of it is the New York State Sheep and Wool Festival, but no one calls it that.) Ceri, Megan, and I and a bunch of my online mums group are going to meet there; we’re all renting a house for the weekend! (A few houses, actually; people kept saying they were going to go, too, and more houses had to be booked. It’s crazy, and so exciting.) It’s going to be a ridiculous amount of fun, and my phone already knows how to autocorrect Rhinebeck to RHINEBECK, all caps; that’s how exciting it is. For some reason I thought Rhinebeck was much further away. Google tells me it’s just about four hours. That’s not taking border-crossing times into account, but still — that’s closer than driving to visit my parents. And there’s a Rhinebeck thing; people knit sweaters to wear while there. So I am going to knit a sweater. An easy one, mind you, but a real sweater. Once this book is done, that is. I’ve already swatched two different yarns, even, and know which one I’ll be using.

Cello, work, yarn stuff. That’s a pretty decent summary of what’s been going on.

Workity-Work

I am in the middle of a sea of uncertainty regarding work. Yes, there is lots of work to do! When can we get it to you? Well, not now. Later. Soon. That stuff that was also due in March? Not ready. Soon. Later.

As happens with large team projects, slowdowns here and there or periods of rewriting aggregate, and that aggregation now means the initial projected schedule provided to me is completely inapplicable by this point. So I know I have an unclear amount of work to edit… sometime this summer. When? Well… July? The first bits, anyway? (On the initial schedule, this part of the project was to be wrapping up in July.)

So I’m trying not to panic, both helped and hindered by Ceri saying, “You’re doing MENUS? Oh my gods, those are HUGE!” because now I at least have an idea of how much work there will be (i.e. a lot), but also now I am anxious about how soon they want this stuff turned around when it eventually gets here. The projected schedule estimated 10 days would be required to handle the material, which is somewhat comforting; that’s two weeks of work. There’s always more of a crush as the end of the project approaches, and the same amount of work has to get crammed into a smaller time period, though. I am good, and I am outrageously fast (did I not just turn around a 400+ page batch in a crazy-brief four or five days? yes, I did, holy cats, and let me tell you, there was wine when I was done), but not knowing is freaking me out. Especially since I have a week out of town coming up when I can’t work, which is likely to coincide with the first batch of this material finally reaching me.

Apart from the ZOMG I DON’T KNOW WHAT IS GOING TO HAPPEN WITH MY SCHEDULE, which is something that always triggers anxiety (and I haven’t yet mentioned that daycare is closed for the last two weeks of July, ha ha ha, this will be fun), I am still very much enjoying this project. It’s been fun to see the fan reaction to the trailers and launch material, and to know secret stuff, and to think about how much fun people will have discovering it all when the game is released. Turns out the Xbox version will only be available on XBox One, though, not the 360, which means it’s time for HRH and I to update our Xbox console. The recent announcement that the One will now extend backward compatibility to lots of 360 games is a relief, though.

On the other work hand (does that make sense? sure, why not, yay freelancing), I currently have a deliciously perfect and staggeringly good novel I’m working on for the publisher. It’s so good that I’m doing the equivalent of racing through pages just to see what happens next. It’s beautifully clean, so I have next to nothing to do other than add the occasional comma, remove the occasional italicized closing quotation mark, and make my list of proper nouns to check. It’s a luxury to work on it, and I feel extremely fortunate to have been the one assigned to it. It’s half contemporary, half historical, and has magical realism; it’s a book I will recommend wholeheartedly and without reservation to pretty much everyone when it’s released.

Deep Breath

Well, we just discovered the wonderful gentleman who usually handles our taxes has passed away, so I’ve sent out a query to someone MLG recommended, and have another query (possibly two) lined up if that comes to naught. But my fingers are crossed.

I have been working overtime for the past six weeks. I booked last week off from the publisher because I was burning out… only to have work sent to me from the local contract. This was not a terrible thing; I really enjoy the work I’m doing on that local contract. I was looking forward to time off work, that’s all. In retrospect, it’s a good thing I did book that time off, because otherwise I’d have been in the exact same position, working overtime to get things done. Yesterday I finally got to prep all the tax stuff. Today Sparky has a ped day, so we’re going to go see Cinderella at the theatre.

But yes, overtime, what with two different companies sending me stuff. Journalling has fallen to the bottom of the pile of stuff to do. There are three (!!!) Owlet posts in the queue, plus one on pens and inks, I haven’t posted fibre arts stuff in months, and I really want to write down something about the baroque bow workshop class I did last weekend with Elinor Frey.

I’ll start with the most recent Owlet post; that’s almost complete. I just need to resize pictures and such….

Behind the Scenes

Apart from the thrill of working on something tremendously cool and with someone whose work I admire, I’m really appreciating being a part of the writing team on this video game project. Put that way, as my contract does, it makes me sound much more involved than I actually am, doesn’t it? (My contract also stipulates that I must be available for promotion, interviews, conferences, and anything else they deem necessary for marketing purposes… at which point I snickered a lot, because who is going to want the copy editor’s point of view around game launch time? “Tell us, how does the insertion of a comma here or the use of a proper em dash instead of a double hyphen subtly affect gameplay? How is that experience deepened and made more impactful for the player?”)

What I particularly appreciate about this, however, is reading the story.

I suck at video games. My brain doesn’t seem to work the way games expect a player’s brain to work, and it makes for a very frustrating experience. So all this time I’ve been perceiving video games as these horrendous blocks of weird puzzle-solving or monster-slaying, of fighting with the controller to try to get it to do with what I think it wants me to do, and ending up just walking away. I have several friends who are writers within the video game industry and who talk about the storylines and dialogue, and while I have known that logically, this is what makes a player care enough to move on to the next challenge and advance the story, I have not experienced it personally.

So working on this script, even peripherally, has given me a wonderful opportunity I otherwise wouldn’t have had. I’m following a story, an actual narrative, with none of the gameplay that makes me crash and burn. In fact, the gameplay is often noted by a single sentence between square brackets in the script. (That’s right; the thing that takes you three hours to play through can be a single sentence in the script, because it’s not handled by the scriptwriting team. Different people entirely take care of that.)

I get to read a story involving certain characters, protagonists and antagonists, and it amazes me that the scriptwriting team can demonstrate so much about individual characters within so many constraints. The story of this particular game has to unfold and advance, but on a more focused level, the story of these specific characters also develops and advances. And on a broader level, the story of the overall franchise has to further develop and advance, as well. It absolutely fascinates me that all this can be done through dialogue. And spare dialogue, at that; spare in the sense of being brief, not the sense of being extra. There’s nothing extra here: character-building moments have to do double duty, advancing the story or delivering key information to the player at the same time. It’s incredibly interesting to observe, especially if I have the chance to follow a scene or set of scenes that undergoes a major rewrite.

And in unrelated work news, I’ve been handling some other projects in my off hours. I just finished working on a STEM book, which needed heavy, heavy editing, and I kind of burnt myself out on it. My current project is a homeschooling book, which is a peach of a manuscript; it’s so very tidy and perfect, so perfect that my attention wanders away while I read it, because there are no errors to trip me up. I have to keep bringing myself back and refocusing!